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Student-Driven 3D Game Engine Development: Practical Approach
Date: March 31, 2011
Location: Irvine
Student-Driven 3D Game Engine Development: Practical Approach. Sponsored by the Center for Computer Games and Virtual Worlds & The Institute for Software Research. Speaker: Artem Kovalovs, Gameplay programmer at Visceral Games, Electronic Arts, Los Angeles. Kovalovs will talk about building student-driven 3D game engines and what can be done to minimize the development time. He will use the example of PrimeEngine PC/XBox360 framework that was built in the USC GamePipe classes. See http://cgvw.ics.uci.edu/
More information: http://cgvw.ics.uci.edu/
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