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Industrial Toys Acquired By Electronic Arts

socalTECH

Pasadena-based Industrial Toys , the video game company founded by Alex Seropian, has been acquired by Electronic Arts , EA announced on Monday afternoon. According to EA, the acquisition will help the company with a focus on "new experiences" on different devices. Financial details of the acquisition were not announced.

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Carbonated Games Finds $8.5M

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in a seed funding round, the company said late last week. The company is led by founder and CEO Travis Boatman. The company says its founders are from Zynga, Electronic Arts and Blizzard, and that it was founded in 2015. El Segundo-based Carbonated Games , a developer of mobile games, has raised $8.5M

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MarketCast Group Names John Batter As New CEO

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The company--which is owned by private equity investor Kohlberg & Company--said it has named John Batter as CEO, with current CEO Henry Shapiro shifting to Chairman. READ MORE>>.

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Riot Games Commits $10M To Minority Owned Game Studio Investments

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The donations are among a number being made by video game companies, including $1M from Zynga and $1M from Electronic Arts to a number of organizations supporting minority causes.

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Magnite Acquires SpotX For $1.17 Billion

socalTECH

Magnite says the combined companies would have a full year, 2020 non-GAAP net revenue of $350 million. The company says it is looking at "operating cost synergies" of more than $35M. Magnite is acquiring SpotX from RTL Group. Magnite is led by President and CEO Michael Barrett.

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Loop Media Powers New Streaming Channel On XUMO

socalTECH

The company was co-founded by Jon Niermann, CEO (former President, Electronic Arts Asia and Managing Director, Walt Disney International Asia); Shawn Driscoll, Head of Music Industry Relations (former Executive Producer at Legends Studios in Burbank); and Philipp Pieper (current CEO, Swarm Fund, former Founder, Proximic).

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FabFitFun surpasses $200 million in revenue as it hits million-subscriber milestone

TechCrunch LA

At least one million people will be receiving the next FabFitFun box as the Los Angeles company surpasses $200 million in revenue and continues its run as one of the startups to watch in the Los Angeles tech community. . ” With all of that, replenishment is not a focus for the company at the moment.