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FabFitFun surpasses $200 million in revenue as it hits million-subscriber milestone

TechCrunch LA

It began as a media business reviewing new products and has only taken on a small amount of venture funding since its inception , but the business has become a social phenomenon and has moved into retail, launching brands like ISH, Summer & Rose and Chic & Tonic. . “We’re helping their products get discovered.

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Video Game Maker Pulls In More Than $1.9M On Kickstarter

socalTECH

Think you need to find a venture capitalist or angel investor to help you fund your great new idea for a videogame? A Newport Beach-based videogame publishing firm, inXile , has just raised $1.9M (and counting) in funding on the crowdfunding site Kickstarter, for their new game, Torment: Tides of Numenera. Think again.

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Titan Gaming Taps Pierce, McCurdy For Board

socalTECH

McCurdy was previously at Electronic Arts, serving as Vice President of Technology, and was behind the company's online division and massively multiplayer online games (MMOG) efforts. Christensen to lead business development, and named Michael Steuer as Vice President of product Development.

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Emergent Game Technologies Scores Win With THQ

socalTECH

Emergent develops game engine software which helps video game developers handle common video game elements across multiple game platforms; the firm's products are being used by Disney, Electronic Arts, Take Two, Namco, and others. in additional funding in February. READ MORE>>.

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NewFronts | Monetizing Digital Content [Live]

Tech Zulu Event

Speakers will introduce their new shows debuting this spring, including shows that were pitched at the NewFronts, YouTube-funded shows and other original shows. David Beebe, Fishbowl Worldwide Media/Vin Di Bona Productions. Works with Felicia Day on her Geek & Sundry YouTube-funded channel, as well as theThe Guild (Microsoft, etc.),

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Interview with Scott Lahman, GOGII

socalTECH

Lahman is also one of the co-founders of JAMDAT Mobile, the immensely successful developer of mobile games, which had an IPO in 2004, and eventually became part of Electronic Arts in 2006. We literally had 5,000 to 10,000 SKUs to get our products out worldwide. We're really competing with the product that came with your phone.

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Startup Grind Turns the Tables on Mark Suster

Both Sides of the Table

I’ve got guys getting funded at 23! If you’re not confident enough to get funded now, you’re never going to be funded. ” And at least I’ll draw the line at that point, and if it ever gets too close, I can always go back and work at Electronic Arts. [00:24:26] Just forget it.”

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