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REACH | Disruptive Technologies Impacting the Future of Gaming [Live]

Tech Zulu Event

TechZulu & Gadget Review present REACH. Prior to joining DWA Chris worked at Activision Blizzard for 13 years, during which time he held a number of role including Executive Producer and Lead Game Designer. Tonight starting at 7:00pm PST we will be streaming and bringing you all the action live from Cross Campus in Santa Monica.

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Social Networking (the Shorter Version) Past, Present, Future

Both Sides of the Table

MySpace was: scantily dressed, teenaged, middle-America, design chaos and on ad steroids. Third-party software companies will start to offer features to websites to actually drive social features. At the bottom end of the stack is storage (S3) and processing (EC2). Social Networking Will Split Into Layers.

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INNOVATION - A Scientist's Perspective

AeA Los Angeles Council

As I earlier suggested, part of the problem is due to the organization of Washington, DC, right down to fiscal years and annual budgets. Just yesterday, I had a great talk with a Los Angeles-based computer game designer who has worked with the U.S. Press conferences are given and military recruiting is done in virtual, online worlds.

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What the Past Can Tell Us About the Future of Social Networking

Both Sides of the Table

Was it massively better software, better companies, better markets? MySpace was: scantily dressed, teenaged, middle-America, design chaos and on ad steroids. Third-party software companies will start to offer features to websites to actually drive social features. reinvented, with more people online and trained. The Present Era.