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Activision Blizzard To Acquire King Digital Entertainment For $5.9 Billion

socalTECH

Santa Monica-based Activision Blizzard has agreed to acquire King Digital Entertainment , the developer of mobile games, including Candy Crush, in a deal worth $5.9 Activision said its wholly owned subsidiary, ABS Partners C.V., Activision said the acquisition will be highly complementary to its business.

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Club Caveman Takes To Kickstarter To Bring App To Life

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A mobile app new project by a local, Los Angeles team has taken to Kickstarter to help fund its efforts to create an animated, interactive caveman for your iPhone and iPad. The team includes entertainment and tech vets who have worked on computer games from Activision, animation from Dreamworks and Disney, and who have worked at Yahoo!

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TZ & GR Present REACH | Disruptive Technologies Impacting the Future of Gaming

Tech Zulu Event

The REACH event will bring together some of gaming’s most influential thinkers, creators, and developers who will guide us through their vision of the next evolution of gaming. Scot has been an entrepreneur and executive responsible for the launch of several interactive entertainment ventures. Gaming developers.

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REACH | Disruptive Technologies Impacting the Future of Gaming [Live]

Tech Zulu Event

The REACH event will bring together some of gaming’s most influential thinkers, creators, and developers who will guide us through their vision of the next evolution of gaming. Scot has been an entrepreneur and executive responsible for the launch of several interactive entertainment ventures. Josh Yguado - President SGN.

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Why I Invested in Gogii (textPlus) – My First Ever Later Stage Deal

Both Sides of the Table

I invested in LA-based Gogii , one of the fastest growing, most exciting mobile social networking companies you’ve never heard of and maker of a product called textPlus. Scott Lahman , Zack Norman & Austin Murray were the three co-founders of JAMDAT, the most successful mobile 1.0 Sorry, moms. Zack is the creative talent.

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Interview with Greg Borrud, Seismic Games

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All three of us have been working together for quite awhile, since Activision, fifteen or sixteen years ago. At our core, game designers love to come up with something really compelling, to create a great piece of entertainment, and try new things. Greg Borrud: We've always developed with cross platform in mind.

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Decoding the Secret of iPhone Game Popularity, With William Volk, Playscreen

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It's an intensely competitive market in developing games for the iPhone and other mobile platforms, with thousands and thousands of titles competing for attention from users. William is in San Diego, and is a longtime gaming vet, having been at Activision in the days of The Manhole and Myst. My first game was published in 1980.

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