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Los Angeles-based Ficto launches its Quibi competitor — with Niantic as a content partner

TechCrunch LA

Shows on the platform at launch include a gameplay-focused series built around the augmented reality game, Ingress , developed by Niantic , the game studio behind the massive AR hit Pokemon Go. Series run anywhere from three to ten episodes and there area an additional twenty shows that are currently in production now.

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Using Generative AI to Drive Corporate Impact

TechEmpower

TechEmpower has been instrumental in developing chatbots like these, utilizing generative AI to sift through internal documents and user manuals, enabling them to provide precise answers to customer service questions. It also facilitates rapid prototyping, allowing for quicker iterations and thus shorter development cycles.

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Stem Snags $8M For Creative Payments Platform

socalTECH

Los Angeles-based Stem , which is developing a platform to simplify payments for musicians and other content creators, announced Wednesday morning that it has raised $8M in a Series A funding. The company says it has now raised $12.5M Stem was co-founded by Milana Rabkin, Tim Luckow and Jovin Cronin-Wilesmith. READ MORE>>.

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Stem: Simplifying Payments For Creatives, With Milana Rabkin

socalTECH

Our interview this morning is with Milana Rabkin , co-founder of Stem , a new startup which is developing a financial application which helps musicians and other content creators automate payments to members of their creative team. Milana Rabkin: As a platform, we work on a consensus model. How does that work?

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How Jukin Media Is Turning Viral Video Into A Real Business

socalTECH

We then acquire those videos directly from content owners. We''re taking that content, and publishing it on our licensing platform, which is much like a Getty Images for video. We find the content they want, and we user our technology and people to service the show.

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Interview with Michele Ruiz and Dan Gould, BiasSync

socalTECH

We have developed a tool that takes scientific, validated methodologies from academia, and use that to assess unconscious bias around race, gender, age, and other personality attributes, in the workplace. Sometimes, it's just content presented online. That's what we do over the course of our two year contract.

Content 150
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Inside the Realms of Ruin

TechCrunch LA

And how are these concerns exacerbated given that these authors’ target audience is too young to buy cryptocurrency on platforms like Coinbase and Gemini? Along with a team of nine developers, the six young adult authors spent two months working nights and weekends to bring Realms of Ruin to life. a fan asked.

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