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Why Seriously Thinks Mobile Games Are Key To Hollywood's Future

socalTECH

In the mobile age, what is the key to connecting and engaging with users, and where does Hollywood''s creative content fit into the mix? According to LA mobile game maker Seriously (www.seriously.com), mobile games are the best way to engage with the mobile generation. We''ve got a situation in the U.S.,

Hollywood 100
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Artie Takes $10M For Mobile Games

socalTECH

Los Angeles-based Artie, a new startup developing mobile games which can be played inside social media, video, and messaging platforms, said this week that it has raised $10M in a seed funding round.

Mobile 113
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Jeffrey Katzenberg, Meg Whitman Effort Gets New Name, Quibi

socalTECH

The new, content startup founded by Hollywood mogul Jeffrey Katzenberg and former eBay and Hewlett Packard CEO Meg Whitman , has gotten a new name, Quibi , according to the two at a conference this week. The startup, which had been operating under the name NewTV, is developing "quick bites" of entertainment for mobile platforms.

Hollywood 113
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How Laudville Is Bringing Your Entertainment Life Together

socalTECH

In the world of many online television, movie, and video sites, scores of music streaming services, and other entertainment content, it''s often a difficult task to find what you really want to watch, listen to, or read. Phoebe Scott: I started Laudville, because I consume a lot of entertainment of all kinds. What is Laudville?

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AT&T Mobile App Hackathon | Superheroes & Geeks, Only in Hollywood!

Tech Zulu Event

On July 27, 2012 the AT&T Developer Program and Apigee produced the Mobile App Hackathon in Los Angeles, California. Spearheaded by Alex Donn , the event was designed for both technical and non-technical attendees to build apps over the course of a weekend at Io/La , an incubator/co-work space in the heart of Hollywood.

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Solve, the startup creating an interactive “Law & Order” for social media, raises $20 million

TechCrunch LA

Now the company is launching a true crime podcast, to tap into another potentially high-growth market, on the iHeartMedia and Apple platforms. Solve began as a series developed within the mobile-focused entertainment studio, Vertical Networks. But it was far from the only studio to see money in mobile-first entertainment.

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What Mattered in 2012: Aber Whitcomb, io/LA

socalTECH

We've also invented and patented a new technology called "MasterKey" that allows people to play our games natively on all relevant social and mobile platforms. At io/LA we launched a new 8000 sq/ft co-work and incubator space in Hollywood. Media and Entertainment has seen more barriers to entry being broken down.