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The Business of Gaming | REACH Games Event Recap

Tech Zulu Event

Mobile and new generation consoles are being adopted at an astounding rate, and all the while gaming has become an increasing social outlet. Typically, instead of spending two years on a game; on a mobile and social games…typical cycle is six to nine months. The gaming industry has changed since the days of Atari and Odyssey.

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REACH | Disruptive Technologies Impacting the Future of Gaming [Live]

Tech Zulu Event

Wilson joined Paltalk from Zynga/OMGPOP where he was Chief Revenue Officer of the New York City based developer/publisher social mobile games company, which was sold to Zynga in 2012 for $210 Million. Get A Demo Table). It generates revenues through Subscription, Virtual Currency and Advertising. Now all we need is YOU to: Join us!