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These two trends had a major impact on the computing industry from 2000-2005 but the effects weren’t yet felt by the VC industry. They started by offering cloud storage (S3) on a super cheap, pay-as-you consume basis. Every startup I knew in 2005 (when I started my second company) was using this.
Prior to joining DWA Chris worked at Activision Blizzard for 13 years, during which time he held a number of role including Executive Producer and Lead Game Designer. From 1997 through 2005, Robin was a marketing executive and general manager at PepsiCo. Chris currently serves as Head of Global Interactive for DreamWorks Animation.
My colleague at National Defense University, Dr. Tim Coffey, head of the Naval Research Laboratory for many years, called these two parts of discovery the "prospecting" and "mining" phases in a 2005 paper ( [link] ), where prospecting is largely the responsibility of the government and mining that of industry. Army, for example.
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