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Peering Into The Mobile Games Future With Josh Hartwell of Mobile Deluxe

socalTECH

really, that opportunity has only recently been realized fully with Apple in 2008, and later with Google. When iTunes started selling games in 2008, it coincided with one of the biggest market corrections, one of the biggest global economic corrections in our history and in my lifetime. That was tough for a lot of our competitors.

Mobile 168
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Interview with Clark Benson, Ranker

socalTECH

It's a very flexible, open platform, and is pretty open ended. We're not yet marketing or selling direct to advertisers, because we're really focused on growing and honing our platform. Clark Benson: I founded the company in 2008, and we took a little over a year to launch. But, there are not many funded players in the space.

Startup 195