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Peering Into The Mobile Games Future With Josh Hartwell of Mobile Deluxe

socalTECH

really, that opportunity has only recently been realized fully with Apple in 2008, and later with Google. When iTunes started selling games in 2008, it coincided with one of the biggest market corrections, one of the biggest global economic corrections in our history and in my lifetime. Can you talk about how you managed that?

Mobile 168
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Interview with Clark Benson, Ranker

socalTECH

Clark Benson: I founded the company in 2008, and we took a little over a year to launch. We're definitely looking for business development and marketing people, and we really could use a strong Java developer who is interested in linked data and the semantic web, and who is a good coder overall.

Startup 195