article thumbnail

Peering Into The Mobile Games Future With Josh Hartwell of Mobile Deluxe

socalTECH

really, that opportunity has only recently been realized fully with Apple in 2008, and later with Google. When iTunes started selling games in 2008, it coincided with one of the biggest market corrections, one of the biggest global economic corrections in our history and in my lifetime. Can you talk about how you managed that?

Mobile 168
article thumbnail

Interview with Clark Benson, Ranker

socalTECH

Right now, we are running targeted ads using ad networks or whatnot. Clark Benson: I founded the company in 2008, and we took a little over a year to launch. What is the business model here? Clark Benson: There is the initial business model, and then there is also what we grow into as we scale.

Startup 195