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Peering Into The Mobile Games Future With Josh Hartwell of Mobile Deluxe

socalTECH

really, that opportunity has only recently been realized fully with Apple in 2008, and later with Google. When iTunes started selling games in 2008, it coincided with one of the biggest market corrections, one of the biggest global economic corrections in our history and in my lifetime. Can you talk about how you managed that?

Mobile 168
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Frank Addantes FounderBlog: Setting up Shop - Picking an Office Space

Frank Addante

► February (1) Building and Developing an A++ Team ► 2008 (14) ► December (1) Develop a Culture Roadmap ► November (2) Green Week - Save the Environment and Your Cash Creating a Culture of Innovation: Cultural Values. For us, being near Santa Monica was key. ► October (1) New Video! Space is tight.

Startup 40