Interview with Michael Witz, Mob Science
socalTECH
APRIL 3, 2012
Michael Witz: We've been building smaller, lightweight games on the Facebook platform since early 2008. We had a little success with Coffee Bar, Magic Mall, and Sony's Infinite Anarchy, and those games keep getting better and we kept learning about the framework, and added more talent to our team. That's a really critical piece.
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