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Peering Into The Mobile Games Future With Josh Hartwell of Mobile Deluxe

socalTECH

It was just a matter of process to add iOS, and later, Android to the output, and start designing games for the larger screens, later bringing those games down to run on BREW and Java after that. We've always invested in relationships with partners, whether they were Verizon or AT&T, where I'm on the developer advisory council for them.

Mobile 168
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A Night Of #Hackfest With BetterWorks

Tech Zulu Event

I dropped in to check out the contest a few times during the competition and the environment was uplifting and exciting. Some used Java, Ruby, jQuery while others used PHP, HTML, and CSS. Sparqlight – parts prebuilt before competition. Quick Web App Builder (QWAB) – parts prebuilt before competition.