Remove Electronic Arts Remove Entertainment Remove Funding Remove Software
article thumbnail

Maestro nets $15 million for its interactive commerce, community and engagement tools for livestreams

TechCrunch LA

As video commerce becomes the norm and entertainers, brands, businesses, and franchises of all sizes and stripes look to cut out the middle man, the array of services on offer from Maestro may be the scissors these entities need to cut the cord. .” Sales, Sony Music Entertainment, in a statement. .

Tool 315
article thumbnail

FabFitFun surpasses $200 million in revenue as it hits million-subscriber milestone

TechCrunch LA

“We have members from all walks of life – from nurses to lawyers, software developers, police officers, makeup artists, fashion designers, dog walkers, interior designers and more.”. “We’re helping their products get discovered. Then those members go to the brand partners and can continue on those relationships.”

Insiders

Sign Up for our Newsletter

This site is protected by reCAPTCHA and the Google Privacy Policy and Terms of Service apply.

article thumbnail

Titan Gaming Taps Pierce, McCurdy For Board

socalTECH

McCurdy was previously at Electronic Arts, serving as Vice President of Technology, and was behind the company's online division and massively multiplayer online games (MMOG) efforts. Christensen was most recently at Sony Entertainment Online, and has served at Affinity Media. The firm is headed by John Maffei. READ MORE>>.

article thumbnail

Consolidation is coming to gaming, and Jam City raises $145 million to capitalize on it

TechCrunch LA

A slew of banks are coming together to back a new roll-up strategy for the Los Angeles-based mobile gaming studio, Jam City and giving the company $145 million in new funding to carry that out. Meanwhile, games are quickly becoming the go-to revenue driver for the entertainment industry.

Mobile 251