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MaestroDev, Winston Damarillo's Latest Firm, Uncloaks At JavaOne

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Manhattan Beach-based MaestroDev , a firm developing Java build, test, and release tools for the software development community, has uncloaked at the JavaOne conference, exposing the latest firm started by GlueCode founder Winston Damarillo. READ MORE>>.

Java 242
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Clearlake's Perforce Completes Acquisition Of Rogue Wave Software

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Software development tools maker Perforce , which is owned by Los Angeles-based private equity investor Clearlake Capital , has completed its acquisition of Rogue Wave Software , another developer of software development tools. Rogue Wave had been owned by another private equity investor, Audax Group.

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Demand Media Extends Pluck To Mobile

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Demand Media said that Pluck now includes new tools for software developers, to provide native experiences and creation of community features on mobile phones, including support for Objective-C on the Apple iOS, as well as Java for Google Android applications. Pluck is used by brands to create communities. READ MORE>>.

Demand 182
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Webalo Scores $3M For Mobile Enterprise Apps

socalTECH

The firm said its tools work on Android, BlackBerry, iPhone, Symbian, Windows Mobile, or Java-enabled smartphone. Tags: enterprise phone capital venture software development application mobile webalo. Webalo's platform is specifically designed for enterprise applications and making enterprise data available via smartphones.

Mobile 176
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MySpace Extends APIs

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According to MySpace, the upgrade includes new access to the activity stream of MySpace users, integration of OAuth and OpenID for authentication of users, and new developer resources to help developers create and manage applications. The firm also said that it will be adding Google Android support soon. READ MORE>>.

PHP 100
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Peering Into The Mobile Games Future With Josh Hartwell of Mobile Deluxe

socalTECH

I had been a developer, working at a software publisher as a software developer working on consule games, and wanted to get back into publishing. We saw a huge opportunity with phones, because we did not want to sit through the two year development cycle that console games are subject to.

Mobile 168