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Software Development | How To Collaborate As A Team

Tech Zulu Event

As a creative director at a software development company, I am always looking for ways to speed up our design and development process and to include as many people and teams working on the project. These teams are usually: business, design, frontend, development, and quality assurance. Business Documentation. Pretty, cool.

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A Chat with Chris Tragos of Jetpack

socalTECH

We also have a managed serviecs business, where we have campaign managers and designers working on RFPs and mocks, and when a campaign is sold, will design the ad units all the way through to ad approval. The HTML5 platform that we use is also available as a self service tool to customers. Chris Tragos: That's a good question.

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The End of the Web? Don’t Bet on It. Here’s Why

Both Sides of the Table

As a software developer I wrote code on what was called a “dumb terminal” because it literally had no processing capability. We ran software on the PCs called “terminal emulation” that allowed us to act like a dumb terminal to interact with mainframes and to act like a PC (with word processing, spreadsheets, etc.

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Interview with Mark Sylvester, Likeabilitee

socalTECH

Mark Sylvester sat down with us to talk about the new project, and how it's applying what they've learned building their visual analysis tools to the world of Facebook and social media. We wanted to bring the beauty of data visualization, of actionable insights to people in a very easy, very fast, very simple but very well designed way.

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AT&T Mobile App Hackathon | Superheroes & Geeks, Only in Hollywood!

Tech Zulu Event

Spearheaded by Alex Donn , the event was designed for both technical and non-technical attendees to build apps over the course of a weekend at Io/La , an incubator/co-work space in the heart of Hollywood. The Hackathon introduced attendees to the latest cutting edge tools fully hosted on the cloud.

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Social Networking (the Shorter Version) Past, Present, Future

Both Sides of the Table

By the mid-nineties we had the World Wide Web, which gave us a standard way to publish web pages using HTML. Companies like GeoCities & Tripod built tools that let you publish web pages that could be discoverable by others. MySpace was: scantily dressed, teenaged, middle-America, design chaos and on ad steroids.

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What the Past Can Tell Us About the Future of Social Networking

Both Sides of the Table

By the mid-nineties we had the World Wide Web, which gave us a standard way to publish web pages using HTML. Companies like GeoCities & Tripod built tools that let you publish web pages that could be discoverable by others. Was it massively better software, better companies, better markets? It was mostly timing.