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Worlize | Virtual World Tied To Facebook, Twitter and Now Your Blog

Tech Zulu Event

Worlize is a user-created social gaming and chat platform for Facebook and social networks including Twitter, MySpace and OpenSocial. Brian has over a decade developing and deploying cutting-edge technology within the entertainment industry.

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How FilmBreak Is Bringing Data and Analytics To Hollywood, with Darren Marble

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One of those is Hollywood-based FilmBreak (www.filmbreak.com), which is applying the world of social networking, media, and the Internet to help film-makers gain access to the analytics and insights they need to better market their films. Lots of them were in online media and entertainment. What's your background?

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Kabam Launches The Godfather: Five Families Exclusive to Google+

Tech Zulu Event

The Godfather: Five Families combines elements of MMO-style play with the connectivity and interaction of social networks. The company exclusively licensed The Godfather franchise for social gaming from Paramount Digital Entertainment and partnered with Paramount in developing the storyline and game.

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Interview with Sherry Gunther, Masher Media

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We spoke with Sherry Gunther, CEO and founder of the firm, earlier this week to get a better look at the company and the dynamics behind the virtual world market nowadays--as well as why Sherry decided to make the jump from the world of entertainment media to online. What's special about your virtual world?

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Interview with Matt and Amanda MacNaughton, PromoJam

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Amanda MacNaughton: PromoJam is an enterprise, social marketing technology platform. Basically, we've built a platform that allows businesses to build social media promotions across multiple social networks, including Facebook, Twitter, Tumblr, and Linkedin. Now, we're getting into brands.

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Interview with Miles Beckett and Greg Goodfried, EQAL

socalTECH

We sat down and spoke with Miles Beckett and Greg Goodfried , co-founders of the firm, about what the firm is up to now, their view on how to mesh entertainment and the Internet, and how to go beyond creating a viral hit. Miles Beckett: Our company EQAL is a social entertainment company, which means two things.

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