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Inside the Realms of Ruin

TechCrunch LA

“The Ruin stirs, and the Five Realms rumble,” a now-archived web announcement read on Thursday morning. And how are these concerns exacerbated given that these authors’ target audience is too young to buy cryptocurrency on platforms like Coinbase and Gemini? But monetizing fan fiction through online platforms is a trickier matter.

Writing 196
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This Week in VC with Dana Settle of Greycroft Partners

Both Sides of the Table

Their first fund was a $75 million fund raised in 2006 and they very recently announced a brand new $130 million fund. Gilt Group is currently the largest private sale web site in US. Booyah – Develops a location based service platform that pairs the virtual world with mobile gaming. Greycroft is an early-stage VC.

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Interview with Raph Koster, Metaplace

socalTECH

Raph Koster: Metaplace is creating an end user platform, which allows people to build their own virtual worlds, and put it on any website on the Internet. Basically, it's an open platform, really aimed at end users. Raph Koster: If you think of how virtual worlds have worked, they haven't worked like the web has.

Web 100
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Decoding the Secret of iPhone Game Popularity, With William Volk, Playscreen

socalTECH

It's an intensely competitive market in developing games for the iPhone and other mobile platforms, with thousands and thousands of titles competing for attention from users. Crickler was originally licensed way back in 2004, because we believed in the title, but the platforms at the time couldn't handle it.

Mobile 216
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Changing The Business Of Media Through Online Video, With Cenk Uygur

socalTECH

Our other shows are about sports, entertainment, movie reviews, university news--all of the things that fit under the umbrella of news. I started Young Turks back in 2002, and then, in 2006 and really towards the end of 2005, started daily web streaming for the show. We''re now the longest daily web show, ever.

Media 196
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LA Tech Startup Innovators and Fun Facts

Tech Zulu Event

Founded in London in 2006, the Hub is a global network of social enterprises with each individual chapter acting as a gathering place for innovation, technology, creativity, and positive change. Their Behavioral Marketing Platform even broke new ground at ad:tech 2011 winning an innovation award. Entertainment Tech: Atom Factory.

Startup 111
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Interview with Miles Beckett and Greg Goodfried, EQAL

socalTECH

Los Angeles-based EQAL (www.eqal.com) launched into the online world in 2006 with the creation of the YouTube sensation "lonelygirl15," the fictional video blog of a teenage girl. Miles Beckett: Our company EQAL is a social entertainment company, which means two things. Thanks for the interview. We really believe in the community side.

Hollywood 113