Location-based virtual reality is increasing its footprint in the U.S.
TechCrunch LA
MAY 26, 2018
It’s a matter of survival thanks to the persistent lack of demand from consumers. . alone in 2017 (not to mention the roughly 32 million consoles sold at the market’s peak in 2008), according data on the Statista website. . ” Bennett knows a thing or two about entertainment.
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