KidZui Launches Advertising Platform
socalTECH
FEBRUARY 17, 2011
KidZui also said that it will provide parents with reports on kids interests--as well as links to relevant promotions and product information--based on when kids "like" content.
socalTECH
FEBRUARY 17, 2011
KidZui also said that it will provide parents with reports on kids interests--as well as links to relevant promotions and product information--based on when kids "like" content.
Tech Zulu Event
MAY 21, 2012
David Beebe, Fishbowl Worldwide Media/Vin Di Bona Productions. Dragon Age / Electronic Arts, Kevin Tancharoen / Mortal Kombat- Warner Bros Interactive and Veronica Belmont’s social media campaign for General Motors. Vice President, Owned & Operated Networks. Check-In, Networking and light appetizers.
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Tech Zulu Event
APRIL 25, 2011
Director, oversees creative development and physical production of derivative webisodes (Grey’s Anatomy, Cougar Town, Ugly Betty, etc.), Director, oversees creative development and physical production of derivative webisodes (Grey’s Anatomy, Cougar Town, Ugly Betty, etc.), Scheduled speakers include. davidbeebe. georgeruiz.
socalTECH
APRIL 25, 2011
Lahman is also one of the co-founders of JAMDAT Mobile, the immensely successful developer of mobile games, which had an IPO in 2004, and eventually became part of Electronic Arts in 2006. We literally had 5,000 to 10,000 SKUs to get our products out worldwide. We're really competing with the product that came with your phone.
socalTECH
NOVEMBER 28, 2011
Neville Spiteri is co-founder of Venice-based WEMO Media (www.wemomedia.com), a new, digital studio whose flagship product is TheBlu (www.theblu.com) an online, interactive experience focused on the world's oceans. Scott's background was really the Internet, and content distribution networks, and media on the web.
Both Sides of the Table
JULY 13, 2013
And my specialty was computer networks. So I joined this group called Network Solutions, we did computer networking, the predecessor to the internet. ” And at least I’ll draw the line at that point, and if it ever gets too close, I can always go back and work at Electronic Arts. [00:24:26]
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