FabFitFun surpasses $200 million in revenue as it hits million-subscriber milestone

TechCrunch LA

It began as a media business reviewing new products and has only taken on a small amount of venture funding since its inception , but the business has become a social phenomenon and has moved into retail, launching brands like ISH, Summer & Rose and Chic & Tonic.

THQ Names Production VP


Agoura Hills-based THQ announced this morning that it has named Ron Moravek as its new Executive Vice President, Production. He also served at Electronics Arts, Canada, and most recently was a senior advisor to security firm NuCaptcha. executive production videogame contentMoravek is the former co-founder and COO of Relic Entertainment, which he sold to THQ in 2004.

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MarketCast Group Names John Batter As New CEO


Batter was most recently the CEO of Gracenote, which is part of Tribune Media Company; he also was CEO of M-GO , President of Production at DreamWorks Animation, and also had served at Electronic Arts. Los Angeles-based MarketCast Group , which provides market research and consumer analytics services to the media, entertainment, sports, and lifestyle industries, has named a new CEO, and shifted its current CEO to Chairman.

Citysearch Names VP, GM


Salzer was previously HEad of Marketing and Product for Linden Labs' Second Life. Szler has also served at Activision Blizzard, heading up brand management for Guitar Hero, Call of Duty, and other titles, and also has been at Electronic Arts and The Clorox Company. Citysearch said that Salzer will be responsible for products and marketing strategy.

NewFronts | Monetizing Digital Content [Live]

Tech Zulu Event

David Beebe, Fishbowl Worldwide Media/Vin Di Bona Productions. Dragon Age / Electronic Arts, Kevin Tancharoen / Mortal Kombat- Warner Bros Interactive and Veronica Belmont’s social media campaign for General Motors.

Video Game Maker Pulls In More Than $1.9M On Kickstarter


Kickstarter allows project teams, companies, and individuals to post their different project funding requirements, letting users contribute to those projects in exchange from things like t-shirts, recognition in products, and copies of the products themselves. inXile raised almost $3M in funding for its last, crowd-sourced videogame, Wasteland 2; the team helped create the video game Wastland for Electronic Arts back in 1988.

WebVisible In Big Hiring Push In Los Angeles With New Office


Irvine-based WebVisible , which helps small businesses place online advertising, said this morning it is in a big hiring push, and is immediately looking to hire over 75 employees across sales, IT, software engineering, and product design positions. According to the firm, it is also opening a new office in Playa Vista in the Electronic Arts building, and has a significant number of positions it is hoping to fill at the location.

Emergent Game Technologies Scores Win With THQ


Emergent develops game engine software which helps video game developers handle common video game elements across multiple game platforms; the firm's products are being used by Disney, Electronic Arts, Take Two, Namco, and others. Calabasas-based Emergent Game Technologies , developer of the Gamebryo game engine, disclosed today that the firm has signed on THQ through a master licensing agreement.

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KidZui Launches Advertising Platform


KidZui also said that it will provide parents with reports on kids interests--as well as links to relevant promotions and product information--based on when kids "like" content. KidZui said it has already signed up pilot client including DreamWorks, Disney, Universal Theatrical, Warner Brothers, LeapFrog, Electronic Arts, Square Enix, Toys"R"Us, Foopets, National Geographic, and Herotopia for the advertising effort.

Digital LA: Branded Entertainment Panel Live!

Tech Zulu Event

Director, oversees creative development and physical production of derivative webisodes (Grey’s Anatomy, Cougar Town, Ugly Betty, etc.), ’s in-house development and production arm which produces top-viewed series including Primetime in No Time, omg!

Interview with Scott Lahman, GOGII


Lahman is also one of the co-founders of JAMDAT Mobile, the immensely successful developer of mobile games, which had an IPO in 2004, and eventually became part of Electronic Arts in 2006. We literally had 5,000 to 10,000 SKUs to get our products out worldwide.

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Interview with Neville Spiteri, TheBlu


Neville Spiteri is co-founder of Venice-based WEMO Media (www.wemomedia.com), a new, digital studio whose flagship product is TheBlu (www.theblu.com) an online, interactive experience focused on the world's oceans. We've got each species and 3d models, works of art.

Startup Grind Turns the Tables on Mark Suster

Both Sides of the Table

” And at least I’ll draw the line at that point, and if it ever gets too close, I can always go back and work at Electronic Arts. [00:24:26] So Mark, I want to build a great product. Does the entrepreneur come first, or does the product come first? I’m going to jump and I’m going to build this product.

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Frank Addantes FounderBlog: Elements of Sustainable Companies

Frank Addante

Under Process, Over Deliver So, you need to develop a product? ▼ 2006 (20) ► December (2) Just Say What it Is 12 Proven Guidelines for Rapid Product Development. Cisco, Oracle, Apple, Electronic Arts and Atari.