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SocialNetworks: Past, Present & Future. I recently spoke at Caltech at the Caltech / MIT Enterprise Forum on “the future of socialnetworking,&# the 30-minute video is here and the PowerPoint presentation is here on DocStoc ). What I want to answer with this post (long though it may be) is: Why did Web2.0
I recently spoke at Caltech at the Caltech / MIT Enterprise Forum on “the future of socialnetworking,&# the 30-minute video is here and the PowerPoint presentation is here on DocStoc ). What I want to answer with this post (long though it may be) is: Why did Web2.0 And so it goes with socialnetworking.
They talk about: 5 Trends Converging (3G + SocialNetworking + Video + VoIP + Impressive Mobile Devices) which is more than what I think of as mobile internet. And it’s interesting that while they talk about the impact of Facebook, they don’t quite seem to recognize the impact of Web2.0, socialnetworking, etc.
I am on record as saying that my opinion is that Web2.0 I said as much in my post about The Future of SocialNetworking. “And importantly Web2.0 “And importantly Web2.0 But less considered is the fact that the success of the Web2.0 companies versus the Web 1.0
Inspired by the vast amounts of data from videos, photos, music, websites and blogs shared by the many friends and people they follow online and seeing how much time it takes to check all the content across many platforms, friends set out to come up with a solution and CHNL was born. Step 2 — connect your socialnetworks to CHNL.
The success of the iPhone – The success of the iPhone and more importantly the App Store has led to an increase in early-stage VC fundings that mirror the Web2.0 The growth of Facebook and social gaming led by Zynga – Another obvious trend is Facebook. Notice that I didn’t say “socialnetworking.”
I called this trend “ Torso TV ” because the “head” of consumption (largest number of views) was dominated by platforms that had massive distribution (think TV stations, radio or retail outlets that sell CDs and DVDs. But when you think about the movement we once called “Web2.0″ think Apple.
was the “static&# web. Traditional media companies published their stories on the web. was the 2-way web. People rightly recognize that comments on blogs are just a form of a stream and thus the growth of open commenting platforms like Disqus and IntenseDebate. So what do we mean by in-stream advertising?
On your tech platforms. Computing will be an order of magnitude more mobile 10 years from now, changing the way applications are delivered and the way we interact with our real socialnetworks. And Social. Yesterday was a Monday. And not a pleasant one. When I first got into the industry it was 2007.
This is the first social game based on a major movie franchise on any socialplatform, period. According to an announcement at a recent Web2.0 The Godfather: Five Families combines elements of MMO-style play with the connectivity and interaction of socialnetworks.
For as long as I can remember, computer users have been complaining about the array of names and passwords required to get work done – a different unique user identification name and password are required to start the computer, email, socialnetworks, banking, read online news, connect to the office, or check your phone bill.
On CBS MoneyWatch: Why Debit Cards Are Dangerous BNET Business Network: BNET TechRepublic ZDNet ZDNet Members login Newsletters Site Assistance RSS Feeds Home News & Blogs Videos White Papers Downloads Reviews Popular Enterprise Web2.0 Dion Hinchcliffe Get Enterprise Web2.0
Bambi Francisco is founder and CEO of Vator.tv, a leading platform for entrepreneurs and innovators to broadcast and communicate with industry professionals, and VatorNews, a video business network. NutshellMail takes copies of all your latest updates in your socialnetworking and email accounts and places them in a snapshot email.
In other words, our mobile devices are all powerful and the network that they connect into sucks. Socialnetworking is peaking. Social media will be pervasive in the enterprise and is primarily driving by customer interactions. The costs of multi-platform development are too expensive.
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