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GameFly Sells Cloud Streaming Tech, Team To Electronic Arts

socalTECH

Los Angeles-based game streaming provider GameFly and Electronic Arts said Tuesday that Electronic Arts has acquired GameFly's cloud-streaming technology, but that GameFly will continue to operate its games-by-mail subscription service. Financial details of the acquisition were not announced.

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EA Taps Zampella to Lead DICE Los Angeles

L.A. Business Journal

Electronic Arts chose veteran gaming executive Vince Lampella to lead the Los Angeles office of its subsidiary game developer, DICE.

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3BLACKDOT Snags Machinima Vet For Game Development Effort

socalTECH

Los Angeles-based 3BLACKDOT --founded by Machina Vets Angelo Pullen, Luke Stepleton, Adam Montoya, and Tom Cassell--said Tuesday that it has snagged another Machinima vet, Marwan Abderrazzaq, to head up game development at the company. He also has previously worked at Electronic Arts, Collective Studios, Activision, and Warner Bros.

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Fans.lu Ties With Game Development Organization

socalTECH

Los Angeles-based Fans.lu , a developer of an e-commerce storefront to help game companies sell merchandise such as shirts, hats, posters, and more directly to their gamer fans, said over the weekend that it has partnered with the International Game Developers Association (IGDA).

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Student-Driven 3D Game Engine Development: Practical Approach

SoCal Tech Calendar

Thursday, March 31, 2011 -- Student-Driven 3D Game Engine Development: Practical Approach. Speaker: Artem Kovalovs, Gameplay programmer at Visceral Games, Electronic Arts, Los Angeles. Kovalovs will talk about building student-driven 3D game engines and what can be done to minimize the development time.

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Respawn Entertainment Acquired By EA For Up To $455M

socalTECH

Los Angeles-based game studio Respawn Entertainment , best known for its development of the title Titanfall, has been acquired by Electronic Arts , the two said on Thursday afternoon.

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FabFitFun surpasses $200 million in revenue as it hits million-subscriber milestone

TechCrunch LA

At least one million people will be receiving the next FabFitFun box as the Los Angeles company surpasses $200 million in revenue and continues its run as one of the startups to watch in the Los Angeles tech community. . “We’re helping their products get discovered.