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Web Second, Mobile First

Both Sides of the Table

The titles were: Mobile First, Web Second. Mobile First, Web Second (continued). I know that they really impacted an entire cohort of startups because every company that was coming to pitch me businesses was (is) saying, “I’m a ‘mobile first’ company.” The power of large screen real estate.

Web 334
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Coincident.TV Is “CREATE”-ing Second Screen Transmedia Producers Out Of Everyone [Beta Invites]

Tech Zulu Event

Hours after the panelists debated the future of content distribution at the Silicon Beach @ USC conference, across campus at the Annenberg Innovation Lab a remarkable product demo was taking place by Coincident.TV. A technology that will surely revolutionize how viewers interact with content and television in the very near future.

Screening 109
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TVSync’s Open API Uses Video and Audio Recognition Across All Four Screens

Tech Zulu Event

Their VDNA technology helps protect and manage content rights for works that may be pirated and uploaded illegally by automatically identifying that content, tracking it and taking it down. The platform allows users to sync content and commands across all four screens — the smartphone, tablet/pad, computer and TV.

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A Look At The Mobile Market With Gumiyo's Shuki Lehavi

socalTECH

And, how do you do that without a huge development budget and time? Los Angeles-based Gumiyo (www.gumiyo.com) has been developing mobile websites for SMBs and publishers for a number of years, and recently started to offer up self-service tools to make it easy for those customers to create cross-device mobile websites.

Mobile 219
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Mobile Experience 2.0

SoCal Tech Calendar

Wednesday, May 13, 2009 -- Mobile Experience 2.0. After years of dialog on mobile convergence, what has actually converged on the mobile platform is the high quality experience, spurred by innovations in Media Content (Video, Music, Movies, T.V.), in an open Forum at UCLA. See [link] (more).

Mobile 100
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Peering Into The Mobile Games Future With Josh Hartwell of Mobile Deluxe

socalTECH

What does the world have in store for the mobile games market, and how do mobile games developers look at the world? Tell us about Mobile Deluxe and the types of games you develop? Josh Hartwell: We do premium casual games for mobile devices. What kind of games do you develop?

Mobile 168
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StoryBots Brings Edutainment to Second Screens | Delighting Kids

Tech Zulu Event

Children that have iPads, and a need for great content to interact with on those iPads that meet the tough standards of Gregg and Evan Spiridellis. The criteria for this JibJab dad approved content is that it must be fun, engaging, with music that doesn’t suck after the 3 rd play, and also promotes learning. Gregg Spiridellis pondered.