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Stage 32: An Education Hub For Entertainment Industry Creatives

Tech.Co

And if you work in the entertainment industry, you have Stage 32. by providing cutting-edge online education to a global population of people looking to make it in the ever-evolving entertainment industry. There’s a community feel even to our education. Educating the next generation of media talent.

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Raidiant Aims At Women Gamers

socalTECH

Los Angeles-based esports- and gaming-media company New Meta Entertainment said this week that it has launched a new, esports website and media site, Raidiant, which is specifically aimed at women gamers.

Education 113
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Snap accelerator names its latest cohort

TechCrunch LA

and international cities like London, Mexico City, Seoul and Vilnius are building professional social networks for black professionals and blue collar workers, fashion labels, educational tools in augmented reality, kids entertainment, and an interactive entertainment production company.

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Robb Report's Bill Curtis On Why Podcasting Is The Next Media Frontier

socalTECH

For today's interview, we spoke to Bill Curtis , the founder of Malibu-based CurtCo Media (www.curtco.com). We spoke to Bill about CurtCo's move into the podcasting area, and why he thinks podcasting is the next frontier in media. Talk about what CurtCo is working on? It ends up being good for both. That is amazing.

Media 150
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How New Ventures Can Avoid Conventional Media Costs

Startup Professionals Musings

The power and influence of paid media advertising, including print ads, TV commercials, radio, and even online digital campaigns is waning, in favor of unpaid earned and owned messaging from your website, social media, key market influencers, and existing customer word-of-mouth. Earned media. Owned media. Real customers.

Media 95
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Interview with Aviv Grill, Miso Media

socalTECH

Today's interview is with Los Angeles-based Miso Media , a developer of iPad-based music education software, which uses note detection to help users learn guitar, ukulele, and banjo. It's a diverse group, both entertainment and technology. It's the gamification of music education. How did you find those investors?

Media 267
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Mission Debuts Managed Services, Cloud Consulting After Merger

socalTECH

The company said its core customers are in the media and entertainment, mobile gaming, digital media, education, consumer goods, marketing, ecommerce, and Software-as-a-Service (SaaS) verticals.

Services 133